To use ICT to enhance an innovative learning environment so as to develop pupils for a global society
Programme Highlights/Enrichment Activities
Through the various ICT programmes integrated into the curriculum and subject disciplines, the pupils in the school will be able to develop their competencies for self-directed and collaborative learning. In addition to 3 computer laboratories in the school, laptops in mobile carts and ipads are available for use in teaching and learning anywhere in the school.
Use of Laptops for Self-Directed Learning in the Computer Laboratory
Collaborative Learning in the classroom and computer lab
ICT Baseline Standards
The baseline ICT standards are sets of essential skills developed to enable all pupils to have the necessary ICT skills to support them in learning and to prepare them for future needs. Pupils in the different levels are given ICT lessons to acquire the necessary core skills as follow:
- Computer Parts – Hardware Awareness
- Introduction to Touch Typing with BBC Bitesize – Dance Mat Typing
- Introduction to MS Word
- Microsoft Office Word
- Introduction to MS PowerPoint
- Microsoft Office PowerPoint
- Microsoft Office Excel
- Video Editing – Windows Movie Maker
- Photo Editing – Photoshop
The school has developed a cyberwellness programme which focuses on developing the child’s instinct to protect himself and empower him to take responsibility for his own well-being in cyberspace. There are two principles to guide pupils in their actions:
1) Respect for Self and Others
Pupils need to:
- uphold their own dignity when online
- respect others
2) Safe and Responsible Use
Pupils need to:
- understand risks of harmful and illegal online behaviours, and learn to protect themselves and to avoid online dangers
- evaluate consequences of online decisions/behaviours and make responsible choices to protect themselves and the community
Pupils are taught the different topics during their FTGP (Form Teacher Guidance Period) lessons as well as Assembly Talks held throughout the year. Follow-up group activities using cyberwellness learning sheets are conducted after each assembly talk.
P4 Cyberwellness Talk
Cyberwellness Topics :
- P1 Netiquette
- P2 Copyright
- P3 Cyberbullying
- P4 Addiction
- P5 Danger with Cyber Contacts
- P6 Handling Inappropriate Content
Our cyberwellness ambassadors attend the Cyberwellness Ambassador Conference every year. After the conference, they collaborate to design activities for the Recess Outreach Programme by reiterating cyberwellness issues such as Cyber Safety. Some of the activities include engaging games and ICT quizzes for their peers during recess.
Cyberwellness Ambassador sharing with his peer during the Recess Outreach Programme
The role of e-mentors is an important one as they help to ensure that the rules of netiquette are followed in the learning portal, which include blogs and the social learning wall/Edmodo.
Every class has two ICT monitors who are given a training programme to enhance their ICT and leadership skills. Their assistance with the IT equipment in the classroom has ensured that teaching and learning takes place smoothly.
e-learning Days (Home-based Learning-HBL)
As part of the effort to engage our pupils through the use of ICT, the school has stipulated certain days in the school’s calendar as e-learning days as pupils need not attend school. They are expected to do the online resources found in the e-learning portals assigned by their subject teachers. Every pupil will be provided with a password to access the e-learning portals both in school and at home.
The objectives of e-learning are:
1.To provide an alternative to schooling in case of school closure due to epidemic emergencies.
2.To develop pupils to be self-directed and independent learners.
3. To provide a secured platform of communication for teachers and pupils outside school hours.
ICT Enrichment Programme
Lessons on digital photography and digital videography are conducted for pupils in the different levels during the school holidays. Pupils have the option to sign up for such lessons with parental consent.
Pupils enjoying their newly created digital product
Display of photographs done by pupils in the ICT Enrichment Programme
NeuPC Plus Programme
The NEU PC Plus Programme supports low-income household with school-going children or disabled family member to own a brand new computer bundle with software and 3 years of free broadband subscription at an affordable price. For more information, please visit the IDA website at www.ida.gov.sg /neupc
(watch videos on the different components of cyberwellness)
Microsoft Tools Help Keep Families Safer Online
To help parents, Microsoft has built family safety tools into its products and services.Use them to keep track of what kids are seeing, hearing and doing online
With Windows 7 operating system, you can create separate accounts for each family member. Using the centralized Parental Controls panel, you can:
– Specify the exact day and times children can use the computer.
– Prevent children from playing games you don’t want them to play based on title, content or age rating.
– You can block access to programmes.
XBOX 360 and Xbox Live-the Microsoft video game and entertainment system and its online social network offers tools to allow parents to create a more secure and age-appropriate rating environment.
-Recognises video games so parents can select age-appropriate rating levels for X-box games.
-Comes with a family timer that limits games played on a daily or weekly basis.
To learn more about Family setting and download PACT and how to use them, please visit:
Windows Media Centre
The parental control helps parents to restrict viewing based on industry rating such as PG-13 or TY-14.
Parents can use the control to limit access to unrated programming and block access to unrated programmes.
IPTV(Internet Protocol Television) and cable customers who have set up boxes running Mediaroom can manage live and recorded TV video on demand, family photos, music and other personal media.
-Parents can oversee children’s access to individual TV channels and purchase of on-demand video and other content.
Other helpful Information:
Xbox Live code of Conduct provides guidelines for safe and respectful online gaming: